Role: VP UX Designer, JP Morgan

Improving risk operations through user-centred design

Bringing user-centred design to a global financial risk platform

Bringing user-centred design to a global financial risk platform

When I joined JP Morgan, I became the first dedicated UX designer embedded within a large Corporate & Investment Banking product team. The platform had been in active development for two years without dedicated design support and was maintained by a team of more than 70 people across product, business analysis and engineering.

The work sat within JP Morgan Securities Services, a business that settles around $1tn of securities transactions daily across 100+ markets. My role was to bring user-centred design into an established delivery organisation, improve the experience of a complex internal platform, and help shift design from a delivery function into a strategic partner for product decision-making.

When I joined JP Morgan, I became the first dedicated UX designer embedded within a large Corporate & Investment Banking product team. The platform had been in active development for two years without dedicated design support and was maintained by a team of more than 70 people across product, business analysis and engineering.

The work sat within JP Morgan Securities Services, a business that settles around $1tn of securities transactions daily across 100+ markets. My role was to bring user-centred design into an established delivery organisation, improve the experience of a complex internal platform, and help shift design from a delivery function into a strategic partner for product decision-making.

$1tn

Securities settled daily

Securities settled daily

70+

Network managers supported

Network managers supported

60

Usability issues identiied

Usability issues identiied

The challenge

The platform had evolved organically without dedicated design support. Features had been delivered successfully, but usability, navigation and interaction patterns had developed independently across different areas of the product. This created several challenges:

  • Inconsistent experiences across critical workflows

  • Limited visibility of user needs during prioritisation

  • Design being brought in late, often after requirements had already been defined

  • No established UX process, handover or QA framework

  • Limited shared understanding of UX across the wider team

  • Difficulty connecting usability issues to roadmap decisions

The approach

Building design capability

The first priority was creating the foundations needed for design to contribute effectively across a large, established delivery team. Rather than introducing heavy process, the focus was on making design easier to understand, easier to adopt and more useful to product and engineering teams. This included:

  • UX and UI introduction sessions

  • Design Thinking and Double Diamond training

  • Figma and Balsamiq training for stakeholders and developers

  • Regular UX/UI drop-in sessions

  • Design-to-development handover processes

  • Design QA practices

  • Triage processes for incoming design work

  • Updates to Jira workflows and definition of done

The aim was not to slow teams down with process. It was to help teams make better decisions earlier, reduce rework and create more space to focus on user needs.

Establishing ways of working

To make design sustainable, the team needed clearer ways of working across product, business analysis and engineering.

New processes created more visibility around design work and helped teams understand when and how to involve UX. This included regular check-ins, drop-in sessions, Confluence tracking, design handover, post-build checks and feedback loops for iteration.

These changes helped move design from an ad hoc support function to a more integrated part of delivery. They also gave teams practical routes to ask for support, review ideas and collaborate before solutions were already committed.

Understanding the platform

Once design had been embedded into delivery, the next step was understanding the product itself. Together with another designer, I conducted a large-scale heuristic evaluation across eight critical user journeys. The platform supported complex workflows for financial professionals, so the evaluation needed to look beyond individual screens and consider navigation, information architecture, terminology, workflow efficiency and consistency across related journeys.

The evaluation identified approximately 60 usability issues across areas including:

  • Interface inconsistency

  • Information architecture

  • Outdated toolkit usage

  • Navigation

  • Terminology

  • Workflow clarity

  • Interaction patterns

The objective was not simply to produce an audit. It was to create a shared understanding of where investment would have the greatest impact for users and the business.

Turning findings into a roadmap

The evaluation findings were grouped, prioritised and translated into actionable opportunities.

Issues were organised into themes using affinity mapping, then converted into problem statements and recommendations. From there, opportunities were split into two tracks:

Quick wins: Lower-effort improvements that could be sized with engineering and added directly into the backlog.

Longer-term opportunities: Larger areas requiring further design exploration, stakeholder alignment or deeper product thinking.

An impact versus effort matrix helped prioritise the work and turn usability issues into a practical roadmap for improvement. This was the point where the work became more than a design review. It created a bridge between user needs, product priorities and delivery planning.

Influencing product direction

The recommendations gained visibility beyond the immediate product team. The report was presented to senior stakeholder groups and shared across wider product communities. Quick wins were accepted into the development backlog, and the highest-priority issues began moving into delivery. More importantly, the work helped shift the wider team’s mindset.

Design became less about producing screens at the end of a process and more about helping teams understand problems, shape opportunities and make better product decisions earlier. The work helped create stronger conversations around:

  • User needs

  • Product prioritisation

  • Cross-team collaboration

  • Experience quality

  • Design standards

  • Roadmap planning

The impact

The work established design as a core capability within a large product organisation and helped create a more structured approach to customer experience improvement.

Team impact

  • Embedded UX within a 70+ person delivery organisation

  • Introduced UX processes across handover, QA, triage and collaboration

  • Increased design maturity across product, business analysis and engineering teams

  • Created regular routes for teams to access UX support

  • Helped teams involve design earlier in problem-solving and planning

Product impact

  • Reviewed 8 critical journeys

  • Identified approximately 60 usability issues

  • Created a prioritised roadmap of quick wins and longer-term opportunities

  • Improved visibility of customer experience issues across the platform

  • Connected usability improvements to roadmap and backlog decisions

Organisational impact

  • Presented recommendations to senior stakeholder groups

  • Shared findings with 300+ employees

  • Secured adoption of quick-win recommendations into delivery backlogs

  • Helped shift the organisation towards more user-centred product decision-making

  • Established design as a partner in solving problems, not just delivering requirements

"Her ability to understand user needs, accelerate consensus across organisations, and help design ideal solutions."

Seth Druck
Executive Director, JP Morgan

"Her ability to understand user needs, accelerate consensus across organisations, and help design ideal solutions."

Seth Druck
Executive Director, JP Morgan

Rebecca Smeeth

Product Design Leader

Beyond design, I enjoy travel, racket sports and pottery.

© 2026 Rebecca Smeeth

Rebecca Smeeth

Product Design Leader

Beyond design, I enjoy travel, racket sports and pottery.

© 2026 Rebecca Smeeth

Rebecca Smeeth

Product Design Leader

Beyond design, I enjoy travel, racket sports and pottery.

© 2026 Rebecca Smeeth